Wednesday, March 27, 2013

Various Scenes


 Train Station X 2013
 Lost Shop 2010  Cathedral 2012

 

 Idea Generator 2006

 Forest Assets 2012
 Classroom 2012


Friday, February 22, 2013

Train Station X 2013

Interior shot Day-light Treatment. Train model from personal library Modeling, texturing, lighting. April 2013. Max, Vray, PS Establishing Exterior. Modeling, texturing, compositing. Textures from personal library. April 2013. Max, Vray, PS

Reveal, floorplan. Render with elements ommited. Modeling, texturing, rendering. April 2013. Max, Vray, PS
Exterior 'w' Wires. Trees from personal library. Modeling, texturing, design. April 2013. Max, Vray, PS 
Concept Sketch of TSX Green-Space. One of many quick design ideas. Sketching, painting. Feb. 2013 PS
Exterior 'w' Wires. Much of the structure was modeled with splines. Modeling, texturing, topology. Apr. 2013. Max, Vray, PS 
 Original Revit model. This model was integrated into a new scene. Modeling, texturing, topology. Apr. 2013. Max, Vray, PS   Concept Sketch of TSX Green-Space. One of many quick design ideas. Sketching, painting. Feb. 2013 PS

Inside Greenspace Tunnel. One of many quick exploratory renders. Modeling, texturing, design. Feb. 2013. Max, Vray, PS 

Wednesday, January 16, 2013

Wooded Scene Assets 2013



Trees, grasses scene assets. Everything made from scratch with a little help from scripts and particle system. Modeling, texturing, scripting. Jan. 2013. Toronto, Can.  Max, Vray, PS

Trees,& poly counts. Designed to have multiples in scene without the low-poly look. Modeling, texturing, design. Dec. 2013. Toronto, Can.  Max, Vray, PS

Cathedral 2012


Tuesday, November 27, 2012

LOST SHOP (Bloodtaps) 2010

Lost Shop HDR Render. Lighting and mood reseach a  Starker contrast, with hot day lighting. Modeling, texturing, look-dev. Aug. 2010. Halifax, Can. Max, Vray, PS Lost Shop Test. Lighting and material test, reflection compositing Modeling, texturing, compositing. Aug. 2010. Halifax, Can. Max, Vray, PS

Lost Shop Wires. I personally modeled 90% of the mesh in this scene. Modeling, texturing, design. Aug. 2010. Halifax, Can. Max, Vray, PS

Lost Shop Photoreal Render. Look development and mood lighting for a dark scene. Modeling, texturing, look-dev. Aug. 2010. Halifax, Can. Max, Vray, PS
Lost Shop Texture overview Render.Custom textures with multiple layers, blended together. Modeling, texturing, compositing. Aug. 2010. Halifax, Can. Max, Vray, PS
Lost Shop Grammaphone. High poly, model for close ups. Modeling, texturing, topology. Aug. 2010. Halifax, Can. Max, Vray, PS



Lost Shop Photoreal Render angle 2. Lighting and cameras ready for animation. Modeling, texturing, animation. Aug. 2010. Halifax, Can. Max, Vray, PS