Tuesday, November 27, 2012

LOST SHOP (Bloodtaps) 2010

Lost Shop HDR Render. Lighting and mood reseach a  Starker contrast, with hot day lighting. Modeling, texturing, look-dev. Aug. 2010. Halifax, Can. Max, Vray, PS Lost Shop Test. Lighting and material test, reflection compositing Modeling, texturing, compositing. Aug. 2010. Halifax, Can. Max, Vray, PS

Lost Shop Wires. I personally modeled 90% of the mesh in this scene. Modeling, texturing, design. Aug. 2010. Halifax, Can. Max, Vray, PS

Lost Shop Photoreal Render. Look development and mood lighting for a dark scene. Modeling, texturing, look-dev. Aug. 2010. Halifax, Can. Max, Vray, PS
Lost Shop Texture overview Render.Custom textures with multiple layers, blended together. Modeling, texturing, compositing. Aug. 2010. Halifax, Can. Max, Vray, PS
Lost Shop Grammaphone. High poly, model for close ups. Modeling, texturing, topology. Aug. 2010. Halifax, Can. Max, Vray, PS



Lost Shop Photoreal Render angle 2. Lighting and cameras ready for animation. Modeling, texturing, animation. Aug. 2010. Halifax, Can. Max, Vray, PS


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