Trees, grasses scene assets. Everything made from scratch with a little help from scripts and particle system. Modeling, texturing, scripting. Jan. 2013. Toronto, Can. Max, Vray, PS |
Trees,& poly counts. Designed to have multiples in scene without the low-poly look. Modeling, texturing, design. Dec. 2013. Toronto, Can. Max, Vray, PS |
No comments:
Post a Comment