Trees, grasses scene assets. Everything made from scratch with a little help from scripts and particle system. Modeling, texturing, scripting. Jan. 2013. Toronto, Can. Max, Vray, PS |
Trees,& poly counts. Designed to have multiples in scene without the low-poly look. Modeling, texturing, design. Dec. 2013. Toronto, Can. Max, Vray, PS |
Wednesday, January 16, 2013
Wooded Scene Assets 2013
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